The Waystone Inn

A painted design of the Waystone Inn.

Overhead Design of the Waystone Inn from Patrick Rothfuss’ The Kingkiller Chronicle | Personal Work

Visual Development Process & Concept Art

Prop designs for the Waystone Inn

Props designed for the Waystone Inn from Patrick Rothfuss’ The Kingkiller Chronicle | Personal Work

Color variations for Kvothe's design

Color variations for Kvothe’s design from Patrick Rothfuss’ The Kingkiller Chronicle | Personal Work

Character development thumbnails of Kvothe

Thumbnails of Kvothe from Patrick Rothfuss’ The Kingkiller Chronicle | Personal Work

alex-bond Treasure Island Thumbnails

Thumbnails of Treasure Island | Personal Work

Thumbnail visuals of Lehua

Thumbnails of Lehua | Lehua, Ka’ao a ka Wahine [Lehua, The story of a Woman]: A Hawaiian Noblewoman Comes of Age at a “Changing of the Gods.” and Awesome Stories

Kvothe: Color Experiments


I’ve been developing the design of Kvothe, the main character in Patrick Rothfuss’ The Kingkiller Chronicle, for my thesis project dedicated to visually developing the story for game pre-production. Above are my color experiments for Kvothe as an adult. It’s helpful to make quick study of color combinations in the process of visual development before creating the final character painting. I chose these color combinations to compliment his hair, which is described as flame red. Some of the combinations are simple monochrome or complimentary, others schemes include more colors. Sometimes the simplest combinations are the most striking.

If you’d like to check out this wonderful series, start with The Name of the Wind here:
The Name of the Wind (Kingkiller Chronicles, Day 1)

…then proceed directly to book 2:
The Wise Man’s Fear (Kingkiller Chronicles, Day 2)

Study of Daenerys Targaryen


Title: Study of Daenerys Targaryen
Year: 2012
Medium: Digital
Size: 8.5″ x 11″
Notes: This is a study of Daenerys Targaryen I worked on from a still frame of the final scene of HBO’s Game of Thrones Season 1. In this scene rises from the funeral pier cradling three newly hatched dragons.  I chose this to study this shot in order to practice my digital painting skills – particularly rendering form and texture – and because I hadn’t yet painted a dragon.

I started with a lineart sketch with the scratchboard pen, then rendered the forms with dull conte, worn oil pastel, and a touch of digital airbursh with generous blending – all in Corel Painter.  Working in greyscale first helps me concentrate on getting the lighting and forms right before I introduce color.  I took some small liberties with the design and adjusted the lighting slightly in order to make Daenerys and her dragon read better.

Photoshop Perspective Path Tool Courtesy of DiGi-Art

Do you get bored setting up your perspective lines when drawing a landscape or cityscape?  Want to save time and get back to the fun part – drawing?!

Well, thanks to Johnny Quan, a member of DigiPaint, the Facebook critique and resource network I founded for Academy of Art University members, I learned about a fantastic tool today which was developed by FreddieArtMedia at DiGi Art QuickTools.  And even better, it’s free!  So, with thanks to his generosity and a nod to his awesome work, I’m sharing it here with you!  Go to Digi-Art QuickTools here or  here to download and then view the tutorial below.  Enjoy!

City of Shadows: Everything Falls Apart


City of Shadows Poster | Commissioned by Skeleton Crew | Featured in the 2013 Academy of Art University Spring Show
Notes: Poster illustration commissioned by Skeleton Crew for their City of Shadows web-series; text by Dustin Sklavos.  The theme is a complex one  - it’s about coping with psychological injury suffered through unavoidable attraction.  Allyson is still recovering from her last relationship when an accident renders her comatose; as a result she must confront her demons or risk losing her life.  The story is painted with surrealism and psychological horror with an understated film noir style.  I wanted to capture all of these elements in a single, clear, image.

More Aphrodite Gestures!

I’ve continued my project of touching up illustrations from my Character Design Portfolio with these two gesture drawings of Aphrodite in Bruce Timm’s style.  For more detailed notes, click here and here.



Recolor of Aphrodite: The Ultimate Bombshell

I originally created this design of Aphrodite in Bruce Timm’s style as a final project for my Character Design portfolio.  Tonight I went back and touch it up and tried out an alternate color pallet for her dress.  Below are the two new versions, I’m not sure which I like more. The lavender makes me think of royalty and sensualness, as only the very wealthy could afford the dye to make purple in ancient times.  As a plus, it also contrasts with her hair really well.

I also tried the turquoise-blue hue based on the triad rule.  It brings out her eyes more and makes me think of life and her vibrancy.  For more detailed notes, click here in the gallery.



Concept Design for Mass Effect Alien Species

Follow this link to see three videos of Matt Rhodes, Associate Art Director for the Mass Effect games, as he discusses the creation of the Asari, Krogan, and Salarian races respectively.  I find his discussion of how he and his artists used model and animal references as launching points for their designs particularly interesting.

Designing Asari, Krogans, Salarians, and Batarians: Mass Effect: The Origin of Species – Features –

Designing Turians: Mass Effect 3: Creating Garrus

What makes an alien race sexy and approachable to humans?  What animal features make a race look predatory?  Scientific and enlightened?  How can designers differentiate members of these species?  How would they look in different points across their lifespan?  All of this must be considered when designing an alien character in addition to the practical elements of movement, weight, balance, and constructing armor and clothing.

Commission Information

Q: So what are you offering today?

  • Original Characters and creatures
  • Landscapes and cityscapes both real from photo reference and imagined
  • Fanart
  • Pets
  • Book Covers
  • Nudity you wouldn’t mind your mom seeing
  • Your relatives and friends (not nude)

I work mainly in digital realistic and painterly styles, but upon request I can work in either comic book or animation styles.

Q: What’s that?
A: Full color head & shoulders of any character OR real life people if you have a good quality reference of front/side/3quarter.

Q: What do I need to provide?
A: Several good images of the character, plus a description of their personality, OR one good image of the real person and descriptions of their personality. If the subject is a real person, you’ll need the rights to the photo too (if you took the photo yourself, or have permission from the photographer).

Q: Then what happens?
A: I scurry away and sketch up an outline. I’ll show it to you and you can make your comments and I’ll tweak it. Once you’re happy with that, I’ll color and detail it in my painted style. I can’t accept revisions after it’s done, since portraits are quick and cheap. Unless, of course, it’s my own fault for getting something wrong that was clearly shown in the reference.

Q: What can I do with the image?
A: Print it, hang it up, stick it on your fridge, anything you like…just don’t make money off it or use it to create new artwork. If you post it online, I would also ask for credit when and where possible.

Q: What will you do with the image?
A: I’ll add it to my portfolio and use it for promoting my work.

Q: What else should I know?
A: I retain ownership of the final artwork and reserve the right to display it on my website, portfolios, and submit it to magazines or artbooks. It will however never be sold, used for profit, or licenced to another without your approval. You may use the image for non-profit purposes only unless agreed otherwise. Full licence agreement is available on request.

Q: I am totally cool with all that. How much?
A: Portraits……$50 US
Waist Up…….$70-$80 (Depending on costume and pose complexity)
Full body……$90-$100 (Depending on costume and pose complexity)
Scenes………$160+ (Depends on background detail, number of characters, size)$40 via Paypal.

If you want two characters in an image, double the price and subtract $10. For scenes, it’s generally $50 per extra character (eg. a three character scene would be $260).

Portraits, full bodies, and waist-ups come with simple backgrounds (ie colour gradients, textures, blurry detail) only. Adding a full background counts as a scene.

Q. Ok great, how do I hire you for a commission? 

Contact Me first describing what you would like for your commission.  Please provide a detailed description of the character (pose, appearance, costume, personality) and any visual references or inspiration. For commissions of real-life people, provide either one photo (I will reference it directly, guarantees likeness) or many quality photos from multiple angles (I will use them to figure out face shapes, results in unique image but may not be perfect likeness).  I can then price your commission and you can return here to purchase it.

Commissions are first come, first served. Most artworks are completed within two weeks

I accept payments through Paypal only. 50% of payment is due upon approval of sketch (except for portraits, full payment is due upon approval of the sketch). Remainder must be paid before full-resolution 300dpi image is provided. Due to the fluctuating exchange rate all values are in US dollars.

To purchase your commission:

Alex Bond
SF Bay Area, CA
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to


Alex Bond grew up in the San Francisco Bay Area, studied Psychology at Reed College in Portland Oregon, and completed a thesis project on Internet RPGs before discovering it was a lot more fun to draw cool things for the entertainment industry herself.  She returned to the Bay Area in to earn her MFA in Illustration at the Academy of Art University and pursue a career in art.  Her splendid knowledge about people, creatures, and history; her mad research skills; and excellent team playing nature are assets on any project.

Alex is passionate about the potential of digital art and interactive entertainment, and is deeply interested in the growth of both mediums. She believes art in the application of games serves to immerse the audience in a character’s point of view and is constantly searching for ways to enrich these mediums. She brings a unique and diversified perspective to her career as a digital concept artist, matte painter and compositing artist combined with regular jaunts out of the studio to practice traditional plein air painting.