Aprodite: Color Turnaround

A 4-point turnaround of my Aphrodite character in Bruce Timm’s style.  A turnaround is a series of front, 3/4, side, and  rear view illustrations of a character designed so that all members of a production team will know what a character looks like from all points of view.  Sometimes a 3/4 rear view is included as well.  A turnaround is part of the model sheet package along with an expression sheet and “gestures” or poses.  For more information, check out this more detailed explanation by Mike Milo.

Even though I completed this turnaround early on in the character design process, and so it isn’t as sleek as the newer gesture designs, the practice of developing Aphrodite into a 3D form led to the final, more sophisticated, look for her poses here and here.  This exercise helped me become more familiar with her as a character and made it easier to discover the shapes that describe her form in more evocative ways.

It usually isn’t necessary to color turnaround illustrations, but I decided to do so with this early design.  In the process, I learned a few finer points about outlining contour lines, coloring, and shading.  For example, the form of her breasts and the gold bands that wrap around her gown are described better with this shading than in her gesture poses.  This was a great opportunity to practice lighting a character consistently when viewed from different orientations.

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Alex Bond
SF Bay Area, CA
info@alexbondart.com
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to info@alexbondart.com.

BIOGRAPHY

I'm an Illustrator and Concept Artist with 15+ years experience world-building and telling stories. I am passionate about developing memorable worlds for film, books, magazines, and games in the imaginative genres. Recently, I've begun blending 3D ZBrush sculpting into my 2D work.

I graduated from Reed College with a B.A. in Psychology and pursued a brief career in Psychiatry research before enrolling in my first formal art class. I realized my passion for digital art, visual story-telling, and interactive media and left Psychology to earn my MFA in Illustration and focused on concept art for games in the Academy of Art University. From my studio in the San Francisco Bay Area I work with a variety of clients, publishers, and studios.