Recolor of Aphrodite: The Ultimate Bombshell

I originally created this design of Aphrodite in Bruce Timm’s style as a final project for my Character Design portfolio.  Tonight I went back and touch it up and tried out an alternate color pallet for her dress.  Below are the two new versions, I’m not sure which I like more. The lavender makes me think of royalty and sensualness, as only the very wealthy could afford the dye to make purple in ancient times.  As a plus, it also contrasts with her hair really well.

I also tried the turquoise-blue hue based on the triad rule.  It brings out her eyes more and makes me think of life and her vibrancy.  For more detailed notes, click here in the gallery.

 

 

3 Responses to “Recolor of Aphrodite: The Ultimate Bombshell”

  1. [...] of developing Aphrodite into a 3D form led to the final, more sophisticated, look for her poses here and here.  This exercise helped me become more familiar with her as a character and made it easier [...]

  2. [...] of developing Aphrodite into a 3D form led to the final, more sophisticated, look for her poses here and here.  This exercise helped me become more familiar with her as a character and made it [...]

  3. I agree, I like the purple best!

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Alex Bond
SF Bay Area, CA
info@alexbondart.com
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to info@alexbondart.com.

BIOGRAPHY

I'm an Illustrator and Concept Artist with 15+ years experience world-building and telling stories. I am passionate about developing memorable worlds for film, books, magazines, and games in the imaginative genres. Recently, I've begun blending 3D ZBrush sculpting into my 2D work.

I graduated from Reed College with a B.A. in Psychology and pursued a brief career in Psychiatry research before enrolling in my first formal art class. I realized my passion for digital art, visual story-telling, and interactive media and left Psychology to earn my MFA in Illustration and focused on concept art for games in the Academy of Art University. From my studio in the San Francisco Bay Area I work with a variety of clients, publishers, and studios.