Recolor of Aphrodite: The Ultimate Bombshell

I originally created this design of Aphrodite in Bruce Timm’s style as a final project for my Character Design portfolio.  Tonight I went back and touch it up and tried out an alternate color pallet for her dress.  Below are the two new versions, I’m not sure which I like more. The lavender makes me think of royalty and sensualness, as only the very wealthy could afford the dye to make purple in ancient times.  As a plus, it also contrasts with her hair really well.

I also tried the turquoise-blue hue based on the triad rule.  It brings out her eyes more and makes me think of life and her vibrancy.  For more detailed notes, click here in the gallery.

 

 

3 Responses to “Recolor of Aphrodite: The Ultimate Bombshell”

  1. [...] of developing Aphrodite into a 3D form led to the final, more sophisticated, look for her poses here and here.  This exercise helped me become more familiar with her as a character and made it easier [...]

  2. [...] of developing Aphrodite into a 3D form led to the final, more sophisticated, look for her poses here and here.  This exercise helped me become more familiar with her as a character and made it [...]

  3. I agree, I like the purple best!

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Alex Bond
SF Bay Area, CA
info@alexbondart.com
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to info@alexbondart.com.

BIOGRAPHY

Alex Bond grew up in the San Francisco Bay Area, studied Psychology at Reed College in Portland Oregon, and completed a thesis project on Internet RPGs before discovering it was a lot more fun to draw cool things for the entertainment industry herself.  She returned to the Bay Area in to earn her MFA in Illustration at the Academy of Art University and pursue a career in art.  Her splendid knowledge about people, creatures, and history; her mad research skills; and excellent team playing nature are assets on any project.

Alex is passionate about the potential of digital art and interactive entertainment, and is deeply interested in the growth of both mediums. She believes art in the application of games serves to immerse the audience in a character’s point of view and is constantly searching for ways to enrich these mediums. She brings a unique and diversified perspective to her career as a digital concept artist, matte painter and compositing artist combined with regular jaunts out of the studio to practice traditional plein air painting.