Concept Design for Mass Effect Alien Species

Follow this link to see three videos of Matt Rhodes, Associate Art Director for the Mass Effect games, as he discusses the creation of the Asari, Krogan, and Salarian races respectively.  I find his discussion of how he and his artists used model and animal references as launching points for their designs particularly interesting.

Designing Asari, Krogans, Salarians, and Batarians: Mass Effect: The Origin of Species – Features – www.GameInformer.com

Designing Turians: Mass Effect 3: Creating Garrus

What makes an alien race sexy and approachable to humans?  What animal features make a race look predatory?  Scientific and enlightened?  How can designers differentiate members of these species?  How would they look in different points across their lifespan?  All of this must be considered when designing an alien character in addition to the practical elements of movement, weight, balance, and constructing armor and clothing.

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Alex Bond
SF Bay Area, CA
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to info@alexbondart.com.

BIOGRAPHY

Alex Bond grew up in the San Francisco Bay Area, studied Psychology at Reed College in Portland Oregon, and completed a thesis project on Internet RPGs before discovering it was a lot more fun to draw cool things for the entertainment industry herself.  She returned to the Bay Area in to earn her MFA in Illustration at the Academy of Art University and pursue a career in art.  Her splendid knowledge about people, creatures, and history; her mad research skills; and excellent team playing nature are assets on any project.

Alex is passionate about the potential of digital art and interactive entertainment, and is deeply interested in the growth of both mediums. She believes art in the application of games serves to immerse the audience in a character’s point of view and is constantly searching for ways to enrich these mediums. She brings a unique and diversified perspective to her career as a digital concept artist, matte painter and compositing artist combined with regular jaunts out of the studio to practice traditional plein air painting.