Concept Design for Mass Effect Alien Species

Follow this link to see three videos of Matt Rhodes, Associate Art Director for the Mass Effect games, as he discusses the creation of the Asari, Krogan, and Salarian races respectively.  I find his discussion of how he and his artists used model and animal references as launching points for their designs particularly interesting.

Designing Asari, Krogans, Salarians, and Batarians: Mass Effect: The Origin of Species – Features – www.GameInformer.com

Designing Turians: Mass Effect 3: Creating Garrus

What makes an alien race sexy and approachable to humans?  What animal features make a race look predatory?  Scientific and enlightened?  How can designers differentiate members of these species?  How would they look in different points across their lifespan?  All of this must be considered when designing an alien character in addition to the practical elements of movement, weight, balance, and constructing armor and clothing.

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Alex Bond
SF Bay Area, CA
info@alexbondart.com
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Alex is available for freelance, internship, and contract positions. If you would like to work together, send an email to info@alexbondart.com.

BIOGRAPHY

I'm an Illustrator and Concept Artist with 15+ years experience world-building and telling stories. I am passionate about developing memorable worlds for film, books, magazines, and games in the imaginative genres. Recently, I've begun blending 3D ZBrush sculpting into my 2D work.

I graduated from Reed College with a B.A. in Psychology and pursued a brief career in Psychiatry research before enrolling in my first formal art class. I realized my passion for digital art, visual story-telling, and interactive media and left Psychology to earn my MFA in Illustration and focused on concept art for games in the Academy of Art University. From my studio in the San Francisco Bay Area I work with a variety of clients, publishers, and studios.